You can activate action buttons by clicking on an icon or by pressing the key that is bound to it. The game default shows one row of action bars at the bottom of the screen. The left half of this action bar is bound to number keys 1-0 and then - and =. You can add more rows of action bars now or wait until later. You will definitely need a place to lay out your tasks as you get more and more options. I do it first thing when I make a new toon. If you go to your game menu by hitting escape or by clicking on the
little computer icon in the bottom right action bar, you will see an
option for interface. Click it and you get a screen with a menu on the left. Click the ActionBars menu and then select all of them. Do not check to make them visible, so that you won't even know they are there until you want to put an icon into them.
You can drag icons from your spell book to the action bar. You can rearrange them once they are there by holding shift and left-click as you drag the action to a new spot. You can play around with it, but most people move their main rotation of hits/spells to the 1-2-3-4 keys.
You can also bind actions not in your spell book. Go back to the Game Menu and select Keybindings this time. You will see so many options for binding keys it will be intimidating. Don't worry. Read through for future reference. You can put mount/dismount on a key once you can ride. You have target functions and chat functions. Play a while and then check back to see if there is a pre-programmed key-bindable action written for you to make your game play easier.
If you are going to bind to a letter key, however, scroll through the list to make sure you are not un-binding something important if you assign a letter to an action. One thing I like is to have a key to stop auto-attack. I put it on the C key, which by default is simply an action to sheath/unsheath your weapons. It doesn't do anything active in the game, and so I don't mind giving up the key for that.
Don't go crazy with this. You can keybind so many items you might have a hard time remembering them all, so you want your most common actions on the main action bar in the left hand number keys. That way you can press buttons to fight while moving around using the mouse with your other hand.
If you really start to jam up and have a hard time finding the right key for everything you want to do, you will have to start making macros, which are custom icons that you can write instructions for that combine and automate some stuff for you. More about that later.
Showing posts with label action bar. Show all posts
Showing posts with label action bar. Show all posts
2/08/2012
1/23/2012
Keybindings: #1-Remove Basic Attack from Action Bar
Right off the bat, I remove the basic Attack or Auto Attack button from my action bar. Hold shift as you click the spell icon and drag it off. Dump it anywhere on your screen. If you dump a spell, it is not
gone from the game. You can open your spellbook (type P or click the
book icon on your toolbar), find it, and drag it down to the action bar
again.
I remove Attack because I prefer to always right-click on my target when I want to do a basic attack. The auto-attack kicks in and keeps hitting your enemy even if you don't do another thing. (You can toggle auto-attack off...later.) What I do is right-click on a target while I am still way out of range. Nothing will happen until I am in range, whereupon auto-attack starts doing damage. This helps you get a feel for the range you should be in to engage your enemy.
While all classes have Attack, casters work from range and so shouldn't ever be hitting with a melee weapon. (Melee weapons for these classes will disappear when Pandaria is released and we'll see if it works to cast a basic spell at that point.)
More spells will appear in your action bar as you train your first few levels. I almost always more them around so that they form a 1-2-3-4 series in the rotation that I use most. Out of rotation spells like heals I will put on the 5 if I use them a lot, or on another action bar if not.
At some point, the new spells stop appearing on the bar automatically, and you must place them manually where you want them. It helps if you already know how.
I remove Attack because I prefer to always right-click on my target when I want to do a basic attack. The auto-attack kicks in and keeps hitting your enemy even if you don't do another thing. (You can toggle auto-attack off...later.) What I do is right-click on a target while I am still way out of range. Nothing will happen until I am in range, whereupon auto-attack starts doing damage. This helps you get a feel for the range you should be in to engage your enemy.
While all classes have Attack, casters work from range and so shouldn't ever be hitting with a melee weapon. (Melee weapons for these classes will disappear when Pandaria is released and we'll see if it works to cast a basic spell at that point.)
More spells will appear in your action bar as you train your first few levels. I almost always more them around so that they form a 1-2-3-4 series in the rotation that I use most. Out of rotation spells like heals I will put on the 5 if I use them a lot, or on another action bar if not.
At some point, the new spells stop appearing on the bar automatically, and you must place them manually where you want them. It helps if you already know how.
Level 1: Quest 2–Fighting Basics
Your second quest teaches you how to use your class abilities to fight. You will see one or two buttons on your toolbar have icons. Usually one is simply an attack or auto-attack button. The other is a special class skill. On the right, if your race has a spell it can activate, it will be in the 0 slot. Run your mouse over each one and see what it is.
The numbers on the attack bar correspond to your computer number keys. Tapping the number 1 will activate whatever spell or ability is labeled with that icon. Go up to a mob that has got the yellow name above it and hit your 1 button. Just stand there and watch what happens.
If you have a second button, it may or may not be lit. Warriors, for example, have to build up rage before they can use most of their skills. Once it is lit, you can tap that one again. It will go dark for a period of time called its "cooldown." Once it is lit again, you can use it.
You can activate a skill by right-clicking on the button with your mouse (control-click works too if you have a one-click Mac mouse. ) Or you can use the number buttons. You will use the number keys most of the time at upper levels, so start now. Your most common spells/abilities should be on your 1-4 keys. (More on how to set up keybindings elsewhere.)
Once you start hitting the mob, its name will turn red. Even if you are out of range, if you right-click to activate your auto-attack, the mob's name turns red.
The numbers on the attack bar correspond to your computer number keys. Tapping the number 1 will activate whatever spell or ability is labeled with that icon. Go up to a mob that has got the yellow name above it and hit your 1 button. Just stand there and watch what happens.
If you have a second button, it may or may not be lit. Warriors, for example, have to build up rage before they can use most of their skills. Once it is lit, you can tap that one again. It will go dark for a period of time called its "cooldown." Once it is lit again, you can use it.
You can activate a skill by right-clicking on the button with your mouse (control-click works too if you have a one-click Mac mouse. ) Or you can use the number buttons. You will use the number keys most of the time at upper levels, so start now. Your most common spells/abilities should be on your 1-4 keys. (More on how to set up keybindings elsewhere.)
Once you start hitting the mob, its name will turn red. Even if you are out of range, if you right-click to activate your auto-attack, the mob's name turns red.
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